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Polished Game Development: From First Steps to Final Release 1st ed. Edition

4.0 4.0 out of 5 stars 1 rating

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Polished Game Development encompasses every element necessary to develop a game, but instead of trudging through theory of programming languages, and art style, it covers the elements that developers often forget. The text translations, testing, branding and consistency. It's a no-nonsense, no-waffle, book that gets them straight to the heart of what they need to do to turn their existing efforts into a professional one. It's also a reference for those already in the industry. Since it focuses on the ideas, it is suitable for developers regardless of their programming language, or their target platform, ensuring mass appeal.

Editorial Reviews

Review

“Presented concepts are applied in a 2D video game made with Javascript and the author’s own game engine. … Summing Up: Recommended. Lower- and upper-division undergraduates; faculty and professionals.” (A. Chen, Choice, Vol. 54 (7), March, 2017)

From the Back Cover

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

  • Explains the difference between a pet project, and a professional one.
  • Covers how to test for the problems and bugs you don't know you'll have.
  • Details simple, but effective, visual improvements that can be done with very little effort.

Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.

The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.

Product details

  • Publisher ‏ : ‎ Apress; 1st ed. edition (July 12, 2016)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 280 pages
  • ISBN-10 ‏ : ‎ 1484218787
  • ISBN-13 ‏ : ‎ 978-1484218785
  • Dimensions ‏ : ‎ 6.1 x 0.64 x 9.25 inches
  • Customer Reviews:
    4.0 4.0 out of 5 stars 1 rating

About the author

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Steven Goodwin
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Steven Goodwin (London, England) has been involved in computing, science, and technology from an early age, writing his first code when 8 and building his first synthesizer while still in his teens. Since then he's been a developer, CTO, and system architecture for companies large and small.

As an industry thought leader he's written 60+ articles, 6 books, and has worked also a start-up consultant, keynote speaker, and mentor.

His interests outside of computers, also involve computers!

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