Get to Know the Rich Console
00:00
The Rich Console. As you’ve already seen, Rich can override print()
, giving extra functionality. But the preferred way to use Rich is to initialize a Console
object and use it for printing.
00:26
Again, this will output Rich in bold and red. Another useful console method is .rule()
, which creates a rule across the width of the console.
00:41 By default, Rich will use the full width of your current window, but you can create a console with a fixed width if you want to control the layout more closely.
00:53
Now, the same .rule()
call leads to a narrower rule on screen. One way you’ll use Rich to make your game look better is by clearing the screen between guesses. You do this with console.clear()
.
01:10
Add the code seen on-screen. First, you need to import rich
and initialize a Console
object at the top of the code with a width of 40
.
01:28
In the refresh_page()
function, console.clear()
will clear the screen, then console.rule()
will print a headline at the top of the screen.
01:44
One neat feature of Rich is that you can add custom styles. As an example, you can add a style to warn the user that they’ve done something wrong. You do this by instantiating Theme
and passing it to Console
. This
02:08
adds warning
as a new style that will display as red text on a yellow background. Here, the code is run in the standard Python REPL, as bpython doesn’t play well when Rich clears the console.
02:24
First, refresh_page()
is tested, and you can see that it clears the screen before the Wyrdl headline is printed. Next, Look at me! is printed with the warning
style, red text on a yellow background.
02:40 Now that you have some skills at working with Rich, in the next section of the course, you’ll start using Rich to color-code some of the game’s output.
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