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A Note on Sources

In this lesson, you’ll learn about some additional resources for creating your own games. Here are some sources for music, sound, and art that you can search for useful content:

As you make your games and use downloaded content such as art, music, or code from other sources, please be sure that you are complying with the licensing terms of those sources.

00:00 This lesson is about sources. There’s many websites out there that provide resources for your own video games. These can be sprites, sound effects, music, and background art.

00:11 I’m going to show you a handful of them and then provide links below this lesson where you can explore them on your own time. The first one is OpenGameArt.org, where it has sounds, sound effects, sprites, and other artwork.

00:28 Another is Kenny.nl, which like Open Game Art has the same: sound, sound effects, sprites, and a lot of other artwork that’s free for you to use in your own games.

00:40 Game Art 2D is mostly sprites and artwork. They have a large free section along with paid options. Creative Commons has a site called Creative Commons Mixter, or ccMixter, and there’s a section for music that could be used in games.

01:03 And another sound site is called Freesound, which again has sound and sound effects.

01:10 If you do use other people’s assets—such as sound or artwork or sprites—in your own games, it’s important that you follows licenses and provide proper attribution, so make sure that you pay attention to what the license requires.

01:26 In the case of the tutorial game, you might have noticed the sound source and license were both included in the source code. That was one of the requirements for that particular piece of background music.

01:37 What you’ll typically find is on these websites, there’ll be a button to look at the license, like in the case of the ccMixter site. In here, it shows the three types of licenses for the files from that site.

01:50 It may require attribution, and then also a link to the license. But there can be different requirements for commercial releases, and some licenses won’t allow commercial release at all.

02:05 Okay! You’re approaching the end of the course here. The next lesson will be a conclusion and a course review.

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