In this course, you learned how game programming with
pygame differs from standard procedural programming. You also learned how to:
- Implement event loops
- Draw items on the screen
- Play sound effects and music
- Handle user input
To do this, you used a subset of the
pygame modules, including the
key modules. You also used several
pygame classes, including
Sprite. But these only scratch the surface of what
pygame can do! Check out the official
pygame documentation for a full list of available modules and classes.
Congratulations, you made it to the end of the course! What’s your #1 takeaway or favorite thing you learned? How are you going to put your newfound skills to use? Leave a comment in the discussion section and let us know.