In this course, you learned how game programming with pygame differs from standard procedural programming. You also learned how to:
- Implement event loops
- Draw items on the screen
- Play sound effects and music
- Handle user input
To do this, you used a subset of the pygame modules, including the display, mixer and music, time, image, event, and key modules. You also used several pygame classes, including Rect, Surface, Sound, and Sprite. But these only scratch the surface of what pygame can do! Check out the official pygame documentation for a full list of available modules and classes.

sumakolurmath on March 27, 2020
Thanks Chris, for the awesome course!