Make a 2D Side-Scroller Game With PyGame (Summary)
In this course, you learned how game programming with pygame
differs from standard procedural programming. You also learned how to:
- Implement event loops
- Draw items on the screen
- Play sound effects and music
- Handle user input
To do this, you used a subset of the pygame
modules, including the display
, mixer
and music
, time
, image
, event
, and key
modules. You also used several pygame
classes, including Rect
, Surface
, Sound
, and Sprite
. But these only scratch the surface of what pygame
can do! Check out the official pygame
documentation for a full list of available modules and classes.
Congratulations, you made it to the end of the course! What’s your #1 takeaway or favorite thing you learned? How are you going to put your newfound skills to use? Leave a comment in the discussion section and let us know.
00:00 This lesson is a conclusion and course review. Hey, congratulations! You completed the course. I’m going to take you through all that you’ve covered in PyGame throughout this course. We started with that intro and overview, then you learned a little background on PyGame and how to set it up on your machine.
00:20 You created a basic PyGame program.
00:27 Then ending Section 1, you covered some of the fundamental concepts of PyGame. Section 2 started with a discussion about what sort of game you’re building for this tutorial.
00:44
Then you started to build the code for the tutorial game, with importing and initializing pygame
.
00:54 After that, you started setting up the display.
01:01 You learned the aspects of creating a game loop and what goes inside of it.
01:10
You covered drawing on the screen. In the next lesson, to wrap up Section 2, you learned about using .blit()
and .flip()
to make things display on that screen you created. Then it was into Section 3, where you started working with sprites, and the first lesson was all about creating those sprites, then you created the sprite for the player.
01:34 The next lesson was all about user input and controlling the player… which led to how to keep the player’s sprite on the screen. Then you created a class for all those enemies.
01:54 You learned about sprite groups to control and update all those sprites together. Then you were back in the event loop and learning about creating custom events.
02:09 The next lesson was a crucial one for any video game: collision detection. Then you started to add images to your sprites, and after that, a lesson on adding background images.
02:29 In Section 4, you started to really enhance the game by learning how to control the game’s speed. Then you added music. Next, you loaded up sound effects and added them to events so that they can be triggered.
02:52 After that, it was a quick discussion on resources and places you can find additional content and the licenses that you need to pay attention to if you use them in your own game. And, of course, this conclusion.
03:05 I want to thank you for watching. Make sure that you take time to practice with what you’ve learned. Thanks again, and hope to see you in another course soon!
David Wright on April 26, 2020
Thank you Chris for a great course. I think I have found what I want to do with my Python knowledge.
mikesult on May 4, 2020
Thanks Chris, Excellent course. You covered so many of the elements in a nice incremental way and always kept a working program at all stages.
One strange behavior for me was when loading the sprite images of the jet and missile, if I used the .convert()
method then the .set_colorkey()
method on the next line didn’t create the desired transparency. If I removed the .convert()
method then the .set_colorkey()
method did work. The cloud sprite worked fine when using the .convert()
method. Very strange.
I learned a lot, thanks!
jamesbrown68 on July 22, 2020
Thanks. This was fun. I struggled a bit here and there, but I learned some new things.
Nick M on April 17, 2021
That was a wicked fun course. Loved it. Learned tons and really made me value the idea of libraries of functions and object orientation. I’m remembering back to my early coding days (80s, 90s) with BBC Basic or Pascal and back then I’d have had to manage so many more things by hand. This is sooooooo much easier.
Very well done course that I really enjoyed. Thanks!
AntonB on May 29, 2023
Thanks Chris! Really enjoyed the tutorial and learned a lot that has generated a lot of ideas that I will use in Space Rocks Strike Back
!
JCode888 on Oct. 21, 2023
Thanks Chris! That was a great tutorial! Time to try and figure out how to make my ship shoot and destroy the missiles!
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sumakolurmath on March 27, 2020
Thanks Chris, for the awesome course!