In this course, you learned how game programming with pygame
differs from standard procedural programming. You also learned how to:
- Implement event loops
- Draw items on the screen
- Play sound effects and music
- Handle user input
To do this, you used a subset of the pygame
modules, including the display
, mixer
and music
, time
, image
, event
, and key
modules. You also used several pygame
classes, including Rect
, Surface
, Sound
, and Sprite
. But these only scratch the surface of what pygame
can do! Check out the official pygame
documentation for a full list of available modules and classes.
Congratulations, you made it to the end of the course! What’s your #1 takeaway or favorite thing you learned? How are you going to put your newfound skills to use? Leave a comment in the discussion section and let us know.
sumakolurmath on March 27, 2020
Thanks Chris, for the awesome course!