Create a Tic-Tac-Toe Python Game Engine With an AI Player

A classic childhood game is tic-tac-toe, also known as naughts and crosses. It’s simple and enjoyable, and coding a version of it with Python is an exciting project for a budding programmer. Now, adding some artificial intelligence (AI) using Python can make an old favorite even more thrilling.

In this comprehensive tutorial, you’ll construct a flexible game engine. This engine will include an unbeatable computer player that employs the minimax algorithm to play tic-tac-toe flawlessly. Throughout the tutorial, you’ll explore concepts such as immutable class design, generic plug-in architecture, and modern Python coding practices and patterns.

In this video course, you’ll learn how to:

  • Develop a reusable Python library containing the tic-tac-toe game engine
  • Create a Pythonic code style that accurately models the tic-tac-toe domain
  • Implement various artificial players, including one using the powerful minimax algorithm
  • Construct a text-based console front end for the game, enabling human players to participate
  • Discover effective strategies for optimizing performance

Are you ready to embark on this step-by-step adventure of building an extensible game engine with an unbeatable AI player using the minimax algorithm?

What’s Included:

Downloadable Resources:

Scaffold a Generic Tic-Tac-Toe Game Engine

2 Lessons 12m

  1. 1. Scaffold Your Game06:14
  2. 2. Let the Computer Pick a Random Move06:28

About Darren Jones

With 20 years as a teacher of music technology, Darren is keen to bring his skills to the Python table.

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Each tutorial at Real Python is created by a team of developers so that it meets our high quality standards. The team members who worked on this tutorial are:

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