Implement Running
00:00 The third task that I can see here is that if the player runs away, the game concludes. This is the third option that the player can do.
00:09
It might be tempting to use an else block here, but we have not done any sort of safeguarding against other inputs so far. We’re relying the user really inputs A, H, or R.
00:18
So I will stick with an elif block and be explicit about the action. I’m going to say action == and then we are looking at running, so "R".
00:30
Then I want the game to end. Well, so far, that just means maybe printing a message, "You ran away." Stick with that for now. Because currently this is just running once, that means the script ends here. It’s just a sequential run of code.
00:49
And now if the action is "R", the player ran away and the game ends, let’s give it a try. All right, I want to run, r, ran away. But as you saw before, attack and heel also ended the script, which of course isn’t great.
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