Unicode & Character Encodings in Python: A Painless Guide

Unicode & Character Encodings in Python: A Painless Guide

by Brad Solomon May 20, 2019 advanced python

Handling character encodings in Python or any other language can at times seem painful. Places such as Stack Overflow have thousands of questions stemming from confusion over exceptions like UnicodeDecodeError and UnicodeEncodeError. This tutorial is designed to clear the Exception fog and illustrate that working with text and binary data in Python 3 can be a smooth experience. Python’s Unicode support is strong and robust, but it takes some time to master.

This tutorial is different because it’s not language-agnostic but instead deliberately Python-centric. You’ll still get a language-agnostic primer, but you’ll then dive into illustrations in Python, with text-heavy paragraphs kept to a minimum. You’ll see how to use concepts of character encodings in live Python code.

By the end of this tutorial, you’ll:

  • Get conceptual overviews on character encodings and numbering systems
  • Understand how encoding comes into play with Python’s str and bytes
  • Know about support in Python for numbering systems through its various forms of int literals
  • Be familiar with Python’s built-in functions related to character encodings and numbering systems

Character encoding and numbering systems are so closely connected that they need to be covered in the same tutorial or else the treatment of either would be totally inadequate.

What’s a Character Encoding?

There are tens if not hundreds of character encodings. The best way to start understanding what they are is to cover one of the simplest character encodings, ASCII.

Whether you’re self-taught or have a formal computer science background, chances are you’ve seen an ASCII table once or twice. ASCII is a good place to start learning about character encoding because it is a small and contained encoding. (Too small, as it turns out.)

It encompasses the following:

  • Lowercase English letters: a through z
  • Uppercase English letters: A through Z
  • Some punctuation and symbols: "$" and "!", to name a couple
  • Whitespace characters: an actual space (" "), as well as a newline, carriage return, horizontal tab, vertical tab, and a few others
  • Some non-printable characters: characters such as backspace, "\b", that can’t be printed literally in the way that the letter A can

So what is a more formal definition of a character encoding?

At a very high level, it’s a way of translating characters (such as letters, punctuation, symbols, whitespace, and control characters) to integers and ultimately to bits. Each character can be encoded to a unique sequence of bits. Don’t worry if you’re shaky on the concept of bits, because we’ll get to them shortly.

The various categories outlined represent groups of characters. Each single character has a corresponding code point, which you can think of as just an integer. Characters are segmented into different ranges within the ASCII table:

Code Point Range Class
0 through 31 Control/non-printable characters
32 through 64 Punctuation, symbols, numbers, and space
65 through 90 Uppercase English alphabet letters
91 through 96 Additional graphemes, such as [ and \
97 through 122 Lowercase English alphabet letters
123 through 126 Additional graphemes, such as { and |
127 Control/non-printable character (DEL)

The entire ASCII table contains 128 characters. This table captures the complete character set that ASCII permits. If you don’t see a character here, then you simply can’t express it as printed text under the ASCII encoding scheme.

Code Point Character (Name) Code Point Character (Name)
0 NUL (Null) 64 @
1 SOH (Start of Heading) 65 A
2 STX (Start of Text) 66 B
3 ETX (End of Text) 67 C
4 EOT (End of Transmission) 68 D
5 ENQ (Enquiry) 69 E
6 ACK (Acknowledgment) 70 F
7 BEL (Bell) 71 G
8 BS (Backspace) 72 H
9 HT (Horizontal Tab) 73 I
10 LF (Line Feed) 74 J
11 VT (Vertical Tab) 75 K
12 FF (Form Feed) 76 L
13 CR (Carriage Return) 77 M
14 SO (Shift Out) 78 N
15 SI (Shift In) 79 O
16 DLE (Data Link Escape) 80 P
17 DC1 (Device Control 1) 81 Q
18 DC2 (Device Control 2) 82 R
19 DC3 (Device Control 3) 83 S
20 DC4 (Device Control 4) 84 T
21 NAK (Negative Acknowledgment) 85 U
22 SYN (Synchronous Idle) 86 V
23 ETB (End of Transmission Block) 87 W
24 CAN (Cancel) 88 X
25 EM (End of Medium) 89 Y
26 SUB (Substitute) 90 Z
27 ESC (Escape) 91 [
28 FS (File Separator) 92 \
29 GS (Group Separator) 93 ]
30 RS (Record Separator) 94 ^
31 US (Unit Separator) 95 _
32 SP (Space) 96 `
33 ! 97 a
34 " 98 b
35 # 99 c
36 $ 100 d
37 % 101 e
38 & 102 f
39 ' 103 g
40 ( 104 h
41 ) 105 i
42 * 106 j
43 + 107 k
44 , 108 l
45 - 109 m
46 . 110 n
47 / 111 o
48 0 112 p
49 1 113 q
50 2 114 r
51 3 115 s
52 4 116 t
53 5 117 u
54 6 118 v
55 7 119 w
56 8 120 x
57 9 121 y
58 : 122 z
59 ; 123 {
60 < 124 |
61 = 125 }
62 > 126 ~
63 ? 127 DEL (delete)

The string Module

Python’s string module is a convenient one-stop-shop for string constants that fall in ASCII’s character set.

Here’s the core of the module in all its glory:

# From lib/python3.7/string.py

whitespace = ' \t\n\r\v\f'
ascii_lowercase = 'abcdefghijklmnopqrstuvwxyz'
ascii_letters = ascii_lowercase + ascii_uppercase
digits = '0123456789'
hexdigits = digits + 'abcdef' + 'ABCDEF'
octdigits = '01234567'
punctuation = r"""!"#$%&'()*+,-./:;<=>?@[\]^_`{|}~"""
printable = digits + ascii_letters + punctuation + whitespace

Most of these constants should be self-documenting in their identifier name. We’ll cover what hexdigits and octdigits are shortly.

You can use these constants for everyday string manipulation:

>>> import string

>>> s = "What's wrong with ASCII?!?!?"
>>> s.rstrip(string.punctuation)
'What's wrong with ASCII'

A Bit of a Refresher

Now is a good time for a short refresher on the bit, the most fundamental unit of information that a computer knows.

A bit is a signal that has only two possible states. There are different ways of symbolically representing a bit that all mean the same thing:

  • 0 or 1
  • “yes” or “no”
  • True or False
  • “on” or “off”

Our ASCII table from the previous section uses what you and I would just call numbers (0 through 127), but what are more precisely called numbers in base 10 (decimal).

You can also express each of these base-10 numbers with a sequence of bits (base 2). Here are the binary versions of 0 through 10 in decimal:

Decimal Binary (Compact) Binary (Padded Form)
0 0 00000000
1 1 00000001
2 10 00000010
3 11 00000011
4 100 00000100
5 101 00000101
6 110 00000110
7 111 00000111
8 1000 00001000
9 1001 00001001
10 1010 00001010

Notice that as the decimal number n increases, you need more significant bits to represent the character set up to and including that number.

Here’s a handy way to represent ASCII strings as sequences of bits in Python. Each character from the ASCII string gets pseudo-encoded into 8 bits, with spaces in between the 8-bit sequences that each represent a single character:

>>> def make_bitseq(s: str) -> str:
...     if not s.isascii():
...         raise ValueError("ASCII only allowed")
...     return " ".join(f"{ord(i):08b}" for i in s)

>>> make_bitseq("bits")
'01100010 01101001 01110100 01110011'

>>> make_bitseq("CAPS")
'01000011 01000001 01010000 01010011'

>>> make_bitseq("$25.43")
'00100100 00110010 00110101 00101110 00110100 00110011'

>>> make_bitseq("~5")
'01111110 00110101'

The f-string f"{ord(i):08b}" uses Python’s Format Specification Mini-Language, which is a way of specifying formatting for replacement fields in format strings:

  • The left side of the colon, ord(i), is the actual object whose value will be formatted and inserted into the output. Using ord() gives you the base-10 code point for a single str character.

  • The right hand side of the colon is the format specifier. 08 means width 8, 0 padded, and the b functions as a sign to output the resulting number in base 2 (binary).

This trick is mainly just for fun, and it will fail very badly for any character that you don’t see present in the ASCII table. We’ll discuss how other encodings fix this problem later on.

We Need More Bits!

There’s a critically important formula that’s related to the definition of a bit. Given a number of bits, n, the number of distinct possible values that can be represented in n bits is 2n:

def n_possible_values(nbits: int) -> int:
    return 2 ** nbits

Here’s what that means:

  • 1 bit will let you express 21 == 2 possible values.
  • 8 bits will let you express 28 == 256 possible values.
  • 64 bits will let you express 264 == 18,446,744,073,709,551,616 possible values.

There’s a corollary to this formula: given a range of distinct possible values, how can we find the number of bits, n, that is required for the range to be fully represented? What you’re trying to solve for is n in the equation 2n = x (where you already know x).

Here’s what that works out to:

>>> from math import ceil, log

>>> def n_bits_required(nvalues: int) -> int:
...     return ceil(log(nvalues) / log(2))

>>> n_bits_required(256)

The reason that you need to use a ceiling in n_bits_required() is to account for values that are not clean powers of 2. Say you need to store a character set of 110 characters total. Naively, this should take log(110) / log(2) == 6.781 bits, but there’s no such thing as 0.781 bits. 110 values will require 7 bits, not 6, with the final slots being unneeded:

>>> n_bits_required(110)

All of this serves to to prove one concept: ASCII is, strictly speaking, a 7-bit code. The ASCII table that you saw above contains 128 code points and characters, 0 through 127 inclusive. This requires 7 bits:

>>> n_bits_required(128)  # 0 through 127
>>> n_possible_values(7)

The issue with this is that modern computers don’t store much of anything in 7-bit slots. They traffic in units of 8 bits, conventionally known as a byte.

This means that the storage space used by ASCII is half-empty. If it’s not clear why this is, think back to the decimal-to-binary table from above. You can express the numbers 0 and 1 with just 1 bit, or you can use 8 bits to express them as 00000000 and 00000001, respectively.

You can express the numbers 0 through 3 with just 2 bits, or 00 through 11, or you can use 8 bits to express them as 00000000, 00000001, 00000010, and 00000011, respectively. The highest ASCII code point, 127, requires only 7 significant bits.

Knowing this, you can see that make_bitseq() converts ASCII strings into a str representation of bytes, where every character consumes one byte:

>>> make_bitseq("bits")
'01100010 01101001 01110100 01110011'

ASCII’s underutilization of the 8-bit bytes offered by modern computers led to a family of conflicting, informalized encodings that each specified additional characters to be used with the remaining 128 available code points allowed in an 8-bit character encoding scheme.

Not only did these different encodings clash with each other, but each one of them was by itself still a grossly incomplete representation of the world’s characters, regardless of the fact that they made use of one additional bit.

Over the years, one character encoding mega-scheme came to rule them all. However, before we get there, let’s talk for a minute about numbering systems, which are a fundamental underpinning of character encoding schemes.

Covering All the Bases: Other Number Systems

In the discussion of ASCII above, you saw that each character maps to an integer in the range 0 through 127.

This range of numbers is expressed in decimal (base 10). It’s the way that you, me, and the rest of us humans are used to counting, for no reason more complicated than that we have 10 fingers.

But there are other numbering systems as well that are especially prevalent throughout the CPython source code. While the “underlying number” is the same, all numbering systems are just different ways of expressing the same number.

If I asked you what number the string "11" represents, you’d be right to give me a strange look before answering that it represents eleven.

However, this string representation can express different underlying numbers in different numbering systems. In addition to decimal, the alternatives include the following common numbering systems:

  • Binary: base 2
  • Octal: base 8
  • Hexadecimal (hex): base 16

But what does it mean for us to say that, in a certain numbering system, numbers are represented in base N?

Here is the best way that I know of to articulate what this means: it’s the number of fingers that you’d count on in that system.

If you want a much fuller but still gentle introduction to numbering systems, Charles Petzold’s Code is an incredibly cool book that explores the foundations of computer code in detail.

One way to demonstrate how different numbering systems interpret the same thing is with Python’s int() constructor. If you pass a str to int(), Python will assume by default that the string expresses a number in base 10 unless you tell it otherwise:

>>> int('11')
>>> int('11', base=10)  # 10 is already default
>>> int('11', base=2)  # Binary
>>> int('11', base=8)  # Octal
>>> int('11', base=16)  # Hex

There’s a more common way of telling Python that your integer is typed in a base other than 10. Python accepts literal forms of each of the 3 alternative numbering systems above:

Type of Literal Prefix Example
n/a n/a 11
Binary literal 0b or 0B 0b11
Octal literal 0o or 0O 0o11
Hex literal 0x or 0X 0x11

All of these are sub-forms of integer literals. You can see that these produce the same results, respectively, as the calls to int() with non-default base values. They’re all just int to Python:

>>> 11
>>> 0b11  # Binary literal
>>> 0o11  # Octal literal
>>> 0x11  # Hex literal

Here’s how you could type the binary, octal, and hexadecimal equivalents of the decimal numbers 0 through 20. Any of these are perfectly valid in a Python interpreter shell or source code, and all work out to be of type int:

Decimal Binary Octal Hex
0 0b0 0o0 0x0
1 0b1 0o1 0x1
2 0b10 0o2 0x2
3 0b11 0o3 0x3
4 0b100 0o4 0x4
5 0b101 0o5 0x5
6 0b110 0o6 0x6
7 0b111 0o7 0x7
8 0b1000 0o10 0x8
9 0b1001 0o11 0x9
10 0b1010 0o12 0xa
11 0b1011 0o13 0xb
12 0b1100 0o14 0xc
13 0b1101 0o15 0xd
14 0b1110 0o16 0xe
15 0b1111 0o17 0xf
16 0b10000 0o20 0x10
17 0b10001 0o21 0x11
18 0b10010 0o22 0x12
19 0b10011 0o23 0x13
20 0b10100 0o24 0x14

It’s amazing just how prevalent these expressions are in the Python Standard Library. If you want to see for yourself, navigate to wherever your lib/python3.7/ directory sits, and check out the use of hex literals like this:

$ grep -nri --include "*\.py" -e "\b0x" lib/python3.7

This should work on any Unix system that has grep. You could use "\b0o" to search for octal literals or “\b0b” to search for binary literals.

What’s the argument for using these alternate int literal syntaxes? In short, it’s because 2, 8, and 16 are all powers of 2, while 10 is not. These three alternate number systems occasionally offer a way for expressing values in a computer-friendly manner. For example, the number 65536 or 216, is just 10000 in hexadecimal, or 0x10000 as a Python hexadecimal literal.

Enter Unicode

As you saw, the problem with ASCII is that it’s not nearly a big enough set of characters to accommodate the world’s set of languages, dialects, symbols, and glyphs. (It’s not even big enough for English alone.)

Unicode fundamentally serves the same purpose as ASCII, but it just encompasses a way, way, way bigger set of code points. There are a handful of encodings that emerged chronologically between ASCII and Unicode, but they are not really worth mentioning just yet because Unicode and one of its encoding schemes, UTF-8, has become so predominantly used.

Think of Unicode as a massive version of the ASCII table—one that has 1,114,112 possible code points. That’s 0 through 1,114,111, or 0 through 17 * (216) - 1, or 0x10ffff hexadecimal. In fact, ASCII is a perfect subset of Unicode. The first 128 characters in the Unicode table correspond precisely to the ASCII characters that you’d reasonably expect them to.

In the interest of being technically exacting, Unicode itself is not an encoding. Rather, Unicode is implemented by different character encodings, which you’ll see soon. Unicode is better thought of as a map (something like a dict) or a 2-column database table. It maps characters (like "a", "¢", or even "ቈ") to distinct, positive integers. A character encoding needs to offer a bit more.

Unicode contains virtually every character that you can imagine, including additional non-printable ones too. One of my favorites is the pesky right-to-left mark, which has code point 8207 and is used in text with both left-to-right and right-to-left language scripts, such as an article containing both English and Arabic paragraphs.

Unicode vs UTF-8

It didn’t take long for people to realize that all of the world’s characters could not be packed into one byte each. It’s evident from this that modern, more comprehensive encodings would need to use multiple bytes to encode some characters.

You also saw above that Unicode is not technically a full-blown character encoding. Why is that?

There is one thing that Unicode doesn’t tell you: it doesn’t tell you how to get actual bits from text—just code points. It doesn’t tell you enough about how to convert text to binary data and vice versa.

Unicode is an abstract encoding standard, not an encoding. That’s where UTF-8 and other encoding schemes come into play. The Unicode standard (a map of characters to code points) defines several different encodings from its single character set.

UTF-8 as well as its lesser-used cousins, UTF-16 and UTF-32, are encoding formats for representing Unicode characters as binary data of one or more bytes per character. We’ll discuss UTF-16 and UTF-32 in a moment, but UTF-8 has taken the largest share of the pie by far.

That brings us to a definition that is long overdue. What does it mean, formally, to encode and decode?

Encoding and Decoding in Python 3

Python 3’s str type is meant to represent human-readable text and can contain any Unicode character.

The bytes type, conversely, represents binary data, or sequences of raw bytes, that do not intrinsically have an encoding attached to it.

Encoding and decoding is the process of going from one to the other:

Encode versus decode
Encoding vs decoding (Image: Real Python)

In .encode() and .decode(), the encoding parameter is "utf-8" by default, though it’s generally safer and more unambiguous to specify it:

>>> "résumé".encode("utf-8")
>>> "El Niño".encode("utf-8")
b'El Ni\xc3\xb1o'

>>> b"r\xc3\xa9sum\xc3\xa9".decode("utf-8")
>>> b"El Ni\xc3\xb1o".decode("utf-8")
'El Niño'

The results of str.encode() is a bytes object. Both bytes literals (such as b"r\xc3\xa9sum\xc3\xa9") and the representations of bytes permit only ASCII characters.

This is why, when calling "El Niño".encode("utf-8"), the ASCII-compatible "El" is allowed to be represented as it is, but the n with tilde is escaped to "\xc3\xb1". That messy-looking sequence represents two bytes, 0xc3 and 0xb1 in hex:

>>> " ".join(f"{i:08b}" for i in (0xc3, 0xb1))
'11000011 10110001'

That is, the character ñ requires two bytes for its binary representation under UTF-8.

Python 3: All-In on Unicode

Python 3 is all-in on Unicode and UTF-8 specifically. Here’s what that means:

  • Python 3 source code is assumed to be UTF-8 by default. This means that you don’t need # -*- coding: UTF-8 -*- at the top of .py files in Python 3.

  • All text (str) is Unicode by default. Encoded Unicode text is represented as binary data (bytes). The str type can contain any literal Unicode character, such as "Δv / Δt", all of which will be stored as Unicode.

  • Anything from the Unicode character set is kosher in identifiers, meaning résumé = "~/Documents/resume.pdf" is valid if this strikes your fancy.

  • Python’s re module defaults to the re.UNICODE flag rather than re.ASCII. This means, for instance, that r"\w" matches Unicode word characters, not just ASCII letters.

  • The default encoding in str.encode() and bytes.decode() is UTF-8.

There is one other property that is more nuanced, which is that the default encoding to the built-in open() is platform-dependent and depends on the value of locale.getpreferredencoding():

>>> # Mac OS X High Sierra
>>> import locale
>>> locale.getpreferredencoding()

>>> # Windows Server 2012; other Windows builds may use UTF-16
>>> import locale
>>> locale.getpreferredencoding()

Again, the lesson here is to be careful about making assumptions when it comes to the universality of UTF-8, even if it is the predominant encoding. It never hurts to be explicit in your code.

One Byte, Two Bytes, Three Bytes, Four

A crucial feature is that UTF-8 is a variable-length encoding. It’s tempting to gloss over what this means, but it’s worth delving into.

Think back to the section on ASCII. Everything in extended-ASCII-land demands at most one byte of space. You can quickly prove this with the following generator expression:

>>> all(len(chr(i).encode("ascii")) == 1 for i in range(128))

UTF-8 is quite different. A given Unicode character can occupy anywhere from one to four bytes. Here’s an example of a single Unicode character taking up four bytes:

>>> ibrow = "🤨"
>>> len(ibrow)
>>> ibrow.encode("utf-8")
>>> len(ibrow.encode("utf-8"))

>>> # Calling list() on a bytes object gives you
>>> # the decimal value for each byte
>>> list(b'\xf0\x9f\xa4\xa8')
[240, 159, 164, 168]

This is a subtle but important feature of len():

  • The length of a single Unicode character as a Python str will always be 1, no matter how many bytes it occupies.
  • The length of the same character encoded to bytes will be anywhere between 1 and 4.

The table below summarizes what general types of characters fit into each byte-length bucket:

Decimal Range Hex Range What’s Included Examples
0 to 127 "\u0000" to "\u007F" U.S. ASCII "A", "\n", "7", "&"
128 to 2047 "\u0080" to "\u07FF" Most Latinic alphabets* "ę", "±", "ƌ", "ñ"
2048 to 65535 "\u0800" to "\uFFFF" Additional parts of the multilingual plane (BMP)** "ത", "ᄇ", "ᮈ", "‰"
65536 to 1114111 "\U00010000" to "\U0010FFFF" Other*** "𝕂", "𐀀", "😓", "🂲",

*Such as English, Arabic, Greek, and Irish
**A huge array of languages and symbols—mostly Chinese, Japanese, and Korean by volume (also ASCII and Latin alphabets)
***Additional Chinese, Japanese, Korean, and Vietnamese characters, plus more symbols and emojis

What About UTF-16 and UTF-32?

Let’s get back to two other encoding variants, UTF-16 and UTF-32.

The difference between these and UTF-8 is substantial in practice. Here’s an example of how major the difference is with a round-trip conversion:

>>> letters = "αβγδ"
>>> rawdata = letters.encode("utf-8")
>>> rawdata.decode("utf-8")
>>> rawdata.decode("utf-16")  # 😧

In this case, encoding four Greek letters with UTF-8 and then decoding back to text in UTF-16 would produce a text str that is in a completely different language (Korean).

Glaringly wrong results like this are possible when the same encoding isn’t used bidirectionally. Two variations of decoding the same bytes object may produce results that aren’t even in the same language.

This table summarizes the range or number of bytes under UTF-8, UTF-16, and UTF-32:

Encoding Bytes Per Character (Inclusive) Variable Length
UTF-8 1 to 4 Yes
UTF-16 2 to 4 Yes
UTF-32 4 No

One other curious aspect of the UTF family is that UTF-8 will not always take up less space than UTF-16. That may seem mathematically counterintuitive, but it’s quite possible:

>>> text = "記者 鄭啟源 羅智堅"
>>> len(text.encode("utf-8"))
>>> len(text.encode("utf-16"))

The reason for this is that the code points in the range U+0800 through U+FFFF (2048 through 65535 in decimal) take up three bytes in UTF-8 versus only two in UTF-16.

I’m not by any means recommending that you jump aboard the UTF-16 train, regardless of whether or not you operate in a language whose characters are commonly in this range. Among other reasons, one of the strong arguments for using UTF-8 is that, in the world of encoding, it’s a great idea to blend in with the crowd.

Not to mention, it’s 2019: computer memory is cheap, so saving 4 bytes by going out of your way to use UTF-16 is arguably not worth it.

Python’s Built-In Functions

You’ve made it through the hard part. Time to use what you’ve seen thus far in Python.

Python has a group of built-in functions that relate in some way to numbering systems and character encoding:

These can be logically grouped together based on their purpose:

  • ascii(), bin(), hex(), and oct() are for obtaining a different representation of an input. Each one produces a str. The first, ascii(), produces an ASCII only representation of an object, with non-ASCII characters escaped. The remaining three give binary, hexadecimal, and octal representations of an integer, respectively. These are only representations, not a fundamental change in the input.

  • bytes(), str(), and int() are class constructors for their respective types, bytes, str, and int. They each offer ways of coercing the input into the desired type. For instance, as you saw earlier, while int(11.0) is probably more common, you might also see int('11', base=16).

  • ord() and chr() are inverses of each other in that ord() converts a str character to its base-10 code point, while chr() does the opposite.

Here’s a more detailed look at each of these nine functions:

Function Signature Accepts Return Type Purpose
ascii() ascii(obj) Varies str ASCII only representation of an object, with non-ASCII characters escaped
bin() bin(number) number: int str Binary representation of an integer, with the prefix "0b"
bytes() bytes(iterable_of_ints)

bytes(s, enc[, errors])


Varies bytes Coerce (convert) the input to bytes, raw binary data
chr() chr(i) i: int


str Convert an integer code point to a single Unicode character
hex() hex(number) number: int str Hexadecimal representation of an integer, with the prefix "0x"
int() int([x])

int(x, base=10)
Varies int Coerce (convert) the input to int
oct() oct(number) number: int str Octal representation of an integer, with the prefix "0o"
ord() ord(c) c: str

len(c) == 1
int Convert a single Unicode character to its integer code point
str() str(object=’‘)

str(b[, enc[, errors]])
Varies str Coerce (convert) the input to str, text

You can expand the section below to see some examples of each function.

ascii() gives you an ASCII-only representation of an object, with non-ASCII characters escaped:

>>> ascii("abcdefg")

>>> ascii("jalepeño")

>>> ascii((1, 2, 3))
'(1, 2, 3)'

>>> ascii(0xc0ffee)  # Hex literal (int)

bin() gives you a binary representation of an integer, with the prefix "0b":

>>> bin(0)

>>> bin(400)

>>> bin(0xc0ffee)  # Hex literal (int)

>>> [bin(i) for i in [1, 2, 4, 8, 16]]  # `int` + list comprehension
['0b1', '0b10', '0b100', '0b1000', '0b10000']

bytes() coerces the input to bytes, representing raw binary data:

>>> # Iterable of ints
>>> bytes((104, 101, 108, 108, 111, 32, 119, 111, 114, 108, 100))
b'hello world'

>>> bytes(range(97, 123))  # Iterable of ints

>>> bytes("real 🐍", "utf-8")  # String + encoding
b'real \xf0\x9f\x90\x8d'

>>> bytes(10)

>>> bytes.fromhex('c0 ff ee')

>>> bytes.fromhex("72 65 61 6c 70 79 74 68 6f 6e")

chr() converts an integer code point to a single Unicode character:

>>> chr(97)

>>> chr(7048)

>>> chr(1114111)

>>> chr(0x10FFFF)  # Hex literal (int)

>>> chr(0b01100100)  # Binary literal (int)

hex() gives the hexadecimal representation of an integer, with the prefix "0x":

>>> hex(100)

>>> [hex(i) for i in [1, 2, 4, 8, 16]]
['0x1', '0x2', '0x4', '0x8', '0x10']

>>> [hex(i) for i in range(16)]
['0x0', '0x1', '0x2', '0x3', '0x4', '0x5', '0x6', '0x7',
 '0x8', '0x9', '0xa', '0xb', '0xc', '0xd', '0xe', '0xf']

int() coerces the input to int, optionally interpreting the input in a given base:

>>> int(11.0)

>>> int('11')

>>> int('11', base=2)

>>> int('11', base=8)

>>> int('11', base=16)

>>> int(0xc0ffee - 1.0)

>>> int.from_bytes(b"\x0f", "little")

>>> int.from_bytes(b'\xc0\xff\xee', "big")

ord() converts a single Unicode character to its integer code point:

>>> ord("a")

>>> ord("ę")

>>> ord("ᮈ")

>>> [ord(i) for i in "hello world"]
[104, 101, 108, 108, 111, 32, 119, 111, 114, 108, 100]

str() coerces the input to str, representing text:

>>> str("str of string")
'str of string'

>>> str(5)

>>> str([1, 2, 3, 4])  # Like [1, 2, 3, 4].__str__(), but use str()
'[1, 2, 3, 4]'

>>> str(b"\xc2\xbc cup of flour", "utf-8")
'¼ cup of flour'

>>> str(0xc0ffee)

Python String Literals: Ways to Skin a Cat

Rather than using the str() constructor, it’s commonplace to type a str literally:

>>> meal = "shrimp and grits"

That may seem easy enough. But the interesting side of things is that, because Python 3 is Unicode-centric through and through, you can “type” Unicode characters that you probably won’t even find on your keyboard. You can copy and paste this right into a Python 3 interpreter shell:

>>> alphabet = 'αβγδεζηθικλμνξοπρςστυφχψ'
>>> print(alphabet)

Besides placing the actual, unescaped Unicode characters in the console, there are other ways to type Unicode strings as well.

One of the densest sections of Python’s documentation is the portion on lexical analysis, specifically the section on string and bytes literals. Personally, I had to read this section about one, two, or maybe nine times for it to really sink in.

Part of what it says is that there are up to six ways that Python will allow you to type the same Unicode character.

The first and most common way is to type the character itself literally, as you’ve already seen. The tough part with this method is finding the actual keystrokes. That’s where the other methods for getting and representing characters come into play. Here’s the full list:

Escape Sequence Meaning How To Express "a"
"\ooo" Character with octal value ooo "\141"
"\xhh" Character with hex value hh "\x61"
"\N{name}" Character named name in the Unicode database "\N{LATIN SMALL LETTER A}"
"\uxxxx" Character with 16-bit (2-byte) hex value xxxx "\u0061"
"\Uxxxxxxxx" Character with 32-bit (4-byte) hex value xxxxxxxx "\U00000061"

Here’s some proof and validation of the above:

>>> (
...     "a" ==
...     "\x61" == 
...     "\N{LATIN SMALL LETTER A}" ==
...     "\u0061" ==
...     "\U00000061"
... )

Now, there are two main caveats:

  1. Not all of these forms work for all characters. The hex representation of the integer 300 is 0x012c, which simply isn’t going to fit into the 2-hex-digit escape code "\xhh". The highest code point that you can squeeze into this escape sequence is "\xff" ("ÿ"). Similarly for "\ooo", it will only work up to "\777" ("ǿ").

  2. For \xhh, \uxxxx, and \Uxxxxxxxx, exactly as many digits are required as are shown in these examples. This can throw you for a loop because of the way that Unicode tables conventionally display the codes for characters, with a leading U+ and variable number of hex characters. They key is that Unicode tables most often do not zero-pad these codes.

For instance, if you consult unicode-table.com for information on the Gothic letter faihu (or fehu), "𐍆", you’ll see that it is listed as having the code U+10346.

How do you put this into "\uxxxx" or "\Uxxxxxxxx"? Well, you can’t fit it in "\uxxxx" because it’s a 4-byte character, and to use "\Uxxxxxxxx" to represent this character, you’ll need to left-pad the sequence:

>>> "\U00010346"

This also means that the "\Uxxxxxxxx" form is the only escape sequence that is capable of holding any Unicode character.

Other Encodings Available in Python

So far, you’ve seen four character encodings:

  1. ASCII
  2. UTF-8
  3. UTF-16
  4. UTF-32

There are a ton of other ones out there.

One example is Latin-1 (also called ISO-8859-1), which is technically the default for the Hypertext Transfer Protocol (HTTP), per RFC 2616. Windows has its own Latin-1 variant called cp1252.

The complete list of accepted encodings is buried way down in the documentation for the codecs module, which is part of Python’s Standard Library.

There’s one more useful recognized encoding to be aware of, which is "unicode-escape". If you have a decoded str and want to quickly get a representation of its escaped Unicode literal, then you can specify this encoding in .encode():

>>> alef = chr(1575)  # Or "\u0627"
>>> alef_hamza = chr(1571)  # Or "\u0623"
>>> alef, alef_hamza
('ا', 'أ')
>>> alef.encode("unicode-escape")
>>> alef_hamza.encode("unicode-escape")

You Know What They Say About Assumptions…

Just because Python makes the assumption of UTF-8 encoding for files and code that you generate doesn’t mean that you, the programmer, should operate with the same assumption for external data.

Let’s say that again because it’s a rule to live by: when you receive binary data (bytes) from a third party source, whether it be from a file or over a network, the best practice is to check that the data specifies an encoding. If it doesn’t, then it’s on you to ask.

All I/O happens in bytes, not text, and bytes are just ones and zeros to a computer until you tell it otherwise by informing it of an encoding.

Here’s an example of where things can go wrong. You’re subscribed to an API that sends you a recipe of the day, which you receive in bytes and have always decoded using .decode("utf-8") with no problem. On this particular day, part of the recipe looks like this:

>>> data = b"\xbc cup of flour"

It looks as if the recipe calls for some flour, but we don’t know how much:

>>> data.decode("utf-8")
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xbc in position 0: invalid start byte

Uh oh. There’s that pesky UnicodeDecodeError that can bite you when you make assumptions about encoding. You check with the API host. Lo and behold, the data is actually sent over encoded in Latin-1:

>>> data.decode("latin-1")
'¼ cup of flour'

There we go. In Latin-1, every character fits into a single byte, whereas the “¼” character takes up two bytes in UTF-8 ("\xc2\xbc").

The lesson here is that it can be dangerous to assume the encoding of any data that is handed off to you. It’s usually UTF-8 these days, but it’s the small percentage of cases where it’s not that will blow things up.

If you really do need to abandon ship and guess an encoding, then have a look at the chardet library, which uses methodology from Mozilla to make an educated guess about ambiguously encoded text. That said, a tool like chardet should be your last resort, not your first.

Odds and Ends: unicodedata

We would be remiss not to mention unicodedata from the Python Standard Library, which lets you interact with and do lookups on the Unicode Character Database (UCD):

>>> import unicodedata

>>> unicodedata.name("€")
>>> unicodedata.lookup("EURO SIGN")

Wrapping Up

In this article, you’ve decoded the wide and imposing subject of character encoding in Python.

You’ve covered a lot of ground here:

  • Fundamental concepts of character encodings and numbering systems
  • Integer, binary, octal, hex, str, and bytes literals in Python
  • Python’s built-in functions related to character encoding and numbering systems
  • Python 3’s treatment of text versus binary data

Now, go forth and encode!


For even more detail about the topics covered here, check out these resources:

The Python docs have two pages on the subject:

🐍 Python Tricks 💌

Get a short & sweet Python Trick delivered to your inbox every couple of days. No spam ever. Unsubscribe any time. Curated by the Real Python team.

Python Tricks Dictionary Merge

About Brad Solomon

Brad Solomon

Brad is a software engineer and a member of the Real Python Tutorial Team.

» More about Brad

Each tutorial at Real Python is created by a team of developers so that it meets our high quality standards. The team members who worked on this tutorial are:

What Do You Think?

Real Python Comment Policy: The most useful comments are those written with the goal of learning from or helping out other readers—after reading the whole article and all the earlier comments. Complaints and insults generally won’t make the cut here.

Keep Learning

Related Tutorial Categories: advanced python